![]() ![]() ![]() Someone here said that TOW does storytelling at 110%, which is very true and wouldn't strike true for some people. Specific type of dark humor, combined with very strong and simplified "capitalism bad" messaging. Not many side missions, and those that are there often link to the players understanding of the main story. Main story takes most of the narrative space. Similarly, the narrative is very linear, and most of the game's locations and side missions tie into the main story. You go from point A to B to C, then move on to the next map. It matches how the game story is told, but there isn't ever an open giant square of space to explore with 100s of locations and surprises. There's not a ton of variety in the weapons you get access to, and lots of players like variety. ![]() Companion to that, weapons and mods are streamlined. In a game where a solid chunk of game is spent in combat, lots of people want to have more of a challenge during that time. People who have some FPS game experience under their belt will likely find it pretty easy, even in Hard/Supernova modes. For members of that team to release a new game (in SPAAAACE!) was very exciting, and there was a lot of speculation about what we were going to get. Fallout New Vegas is one of the most loved games of all time. I think there's also a bit of a word-of-mouth snowball. TOW does each of these well, and there are people who find it really engaging (me!) But there are games that do some or all of these elements more comprehensively, going into more depth, detail, complexity, etc. If I was going to summarize, TOW includes elements of FPS combat, RPG, open world exploration, and universe building through lore and ambient storytelling components. But I've read a lot of commentary from people who don't. ![]()
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